Addicting Springboard Multiplayer Game (iOS8 + Cocos2d)

Addicting Springboard Multiplayer Game (iOS8 + Cocos2d)

Released 3 years ago , Last update 3 years ago

Our most successful iOS8 game source code that is being used to create addicting multiplayer games.

Questions & Comments


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  • AL Alex Ledovskiy 2 years ago
    I also can not open the zwd files with zwoptex. It says: The operation couldn’t be completed. Could not add resource Resource of this type are not supported. https:// www.zwopple.com/zwoptex/
  • AL Alex Ledovskiy 2 years ago
    Hey Markus, Had a question about building paid version target. It complains about architecture for a few files. Could you please take a look and help me to compile the paid version? Xcode: 7.0.1 Devices: iPhone 6 with iOS 8.4 onboard, iPhone 5,6,6s simulators Target: viking_paid Undefined symbols for architecture i386: "_OBJC_CLASS_$_PHPublisherContentRequest", referenced from: objc-class-ref in PlayHavenManager.o "_OBJC_CLASS_$_PHPublisherIAPTrackingRequest", referenced from: objc-class-ref in MKStoreManager.o "_OBJC_CLASS_$_PHPublisherOpenRequest", referenced from: objc-class-ref in PlayHavenManager.o "_OBJC_CLASS_$_PHPushProvider", referenced from: objc-class-ref in PlayHavenManager.o ld: symbol(s) not found for architecture i386
  • AR Ahmad Razoogi 3 years ago
    How easy it is to reskin the game?
    • Markus Skupeika Publisher 3 years ago
      If your familiar with Cocos2d, it will be pretty simple. We use sprite sheets for the art, so that will help. But if you really wanted to you could re-use some of the art assets and change just the major art assets that would make your game unique to get approved in the app store. The coding is all done, just doing some switching of the art would all you need to do. But it's a plus if you have some knowledge of Cocos2d just so you can review the documentation and modify files/art if needed. Hope that helps.... also check out the instructions I posted to reskin the game. It is at the bottom of the Game Description.
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