Candy Swift - Match 3 Game Kit for iOS

Candy Swift - Match 3 Game Kit for iOS

Released 3 years ago , Last update 1 year ago

A Universal iOS 9 Match 3 game written in Swift inspired by top selling mobile game Candy Crush Saga.

For months, Candy Crush Saga has been one of the most-played games in the world. With over 500 million players and $5 million per day in revenue, it’s one of the megahits of the App Store. Not bad for a game that’s free to play! The rules of this casual match-3 game—like its predecessors Bejeweled and Puzzle Quest—are extremely simple: you score points by swapping two candies (or jewels) to make chains of three or more of the same candy. You keep doing this until you reach the target score for the level or run out of moves.

Candy Swift features a Level selection Map with 12 levels of increasing difficulty.

It's also the only source code that has levels with non-square grids, allowing all sorts of shapes.

It's written in Swift, the Apple brand new language just released with iOS 8.

  • Pure Swift code using SpriteKit and UIKit
  • Universal app (iPhone 4/5/6, iPad 2/3/4/Air in portrait/landscape)
  • Supports iOS 8 and 7.1
  • Ads (Chartboost, RevMob, AppLovin)
  • In-app purchase to remove ads from game
  • Game Center leaderboards
  • Social sharing (Facebook/Twitter)

Pricing

14 day 14-day money-back guarantee

$99.99

Single App License

  • Perpetual license

  • 1 application

  • Can distribute binary products only

  • Commercial use

$799.99

Developer License

  • Perpetual license

  • 10 projects

  • Can distribute code and binary products

  • Commercial use

  • 6 months support

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Setup / installation

You need Xcode 6 installed. Xcode 6 is compatible with Mac OS X Mavericks 10.9.3 and upwards.

A full documentation PDF is included inside the package.

Monetization

Monetization is a primary goal when publishing an app or game.

This app includes and uses a Monetization framework (source code provided), that greatly simplifies the integration of in-app purchases and ad networks.

The framework is designed to be easily extendable. Some major Ad Networks adapters are already included, and adding a new one is very easy. The Monetization framework version 1.0 includes the following ad networks:

  • AppLovin SDK ver 2.5.0
  • Chartboost SDK ver 4.5.1
  • RevMob SDK ver 7.5.5

The Candy Swift app embeds the Monetization framework and enables all three default Ad Networks.

It shows a Chartboost interstitial on app start, a RevMob interstitial on game over (or level completed), an AppLovin interstitial on return to main menu. An AppLovin banner is shown during gameplay and a Chartboost More Games button is present in main menu.

Using the framework the app enable also a "No Ads" in-app purchase that remove ads from the game if purchased

Swift, a new iOS programming language

Swift is an innovative new programming language for Cocoa and Cocoa Touch. Writing code is interactive and fun, the syntax is concise yet expressive, and apps run lightning-fast. Swift is ready for your next iOS and OS X project — or for addition into your current app — because Swift code works side-by-side with Objective-C.

3 licenses, starting from From » $99.99 View Licenses

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  • G Goldy 1 year ago
    Required Match 3 Game Kit for iOS in Objective C language
  • D Daniela License holder Single App License
    Purchased on Jan 5, 2016
    1 year ago
    Ciao, non capisco esattamente cosa posso fare con una Single Licence. Volevo apportare alcune modifiche. Ad esempio: -Reskin oggetti -Modifica "effetto" quando combino i 3 oggetti -Inserire frammenti di filmati tra i vari livelli -Vendere in apple store Questo significa che devo mettere mano anche al codice sorgente. Posso farlo? Ovviamente il tutto fa parte di 1 solo progetto... Mi puoi far sapere? Grazie Ciao
    • Massimiliano Rossi Publisher 1 year ago
      Ciao, si con la Single App License é permesso tutto quello che hai elencato, modifiche del codice e vendita su App Store incluse, intese per un singolo progetto.
  • HW Hariyono Winarto 1 year ago
    I am a beginner, and I have the newest version of Swift 2.1 and the newest Xcode 7.1. Do you think it compatible with my new Xcode version and Swift version?
    • Massimiliano Rossi Publisher 1 year ago
      Hello, yes Swift 2.1 is retrocompatible with Swift 2.0. Candy Swift 2.0 compiles without issues with Xcode 7.1