You want to build your own iPhone / iPad / Mac platformer game such as League of Evil? Then start with a strong code foundation!
This starter kit includes the complete source code of "Commander Cool" for iPhone / iPad / Mac build with cocos2d & box2d, with extensive documentation.
The code is 100% compatible with the latest version of Xcode 4.5, the code includes cocos2D (v1.0.1). The Xcode project builds successfully on the new iPhone 5 device, on the 6.0 Simulator and Mac OS X 10.7 / 10.8 Deployment Target is: iOS 4.2
UPDATE: We added two new game objects: Ladders and Climbing Walls. See demonstration video
Almost ALL the customization of the game can be done in Tiled Map Editor ( http://www.mapeditor.org ). You'll work in this amazingly simple map editing program to save new .tmx files for each level you want to add to the game. This program is where you will draw background and foreground tiles, define collidable areas, and choose where to spawn Entities, Objects or Particles. You'll even set the background image and background music for each level in the Tiled program.
The video documentation spends around 45 minutes building a level from scratch in Tiled and incorporating it into the Xcode project.
You are free to use all source code contained in the ‘CommanderCool‘ folder for your own private and/or commercial use, however, artwork, music tracks, fonts and sound effects included in this package will remain the copyright Janzen & Strauß.
Media Assets not covered by this License
The project contains sprites/tilemaps which are available for free and are governed by different licenses.
We are only selling you the files contained outside of the ‘lib‘ folder of this ZIP file. I am not selling the content included in the following folders of this ZIP file (which is freely available and included purely for your convenience in building the project):