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(9 ratings)

Commander Cool iOS Platformer Starter Kit

The complete source code and media asset files of the 2D retro platformer 'Commander Cool' for iPhone / iPad / Mac.

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Description

Easy to Customize XCode & Cocos2D Project PLUS High Definition Video Documentation

alt text You want to build your own iPhone / iPad / Mac platformer game such as League of Evil? Then start with a strong code foundation!

This starter kit includes the complete source code of "Commander Cool" for iPhone / iPad / Mac build with cocos2d & box2d, with extensive documentation.

The code is 100% compatible with the latest version of Xcode 4.5, the code includes cocos2D (v1.0.1). The Xcode project builds successfully on the new iPhone 5 device, on the 6.0 Simulator and Mac OS X 10.7 / 10.8 Deployment Target is: iOS 4.2

UPDATE: We added two new game objects: Ladders and Climbing Walls. See demonstration video

General

  • Complete Source Code for iPhone & iPad & Mac.
  • Two Targets: iOS & Mac + Lite Version Target
  • Physic Engine Box2D
  • Custom Build Scripts for automated Deployment to TestFlight or HockeyKit
  • Game Center Support: Achievements and Leaderboard
  • Facebook integration (Share on Facebook)
  • Twitter Integration (Share on Twitter) iOS 5 only
  • Game analyze with Playtomic
  • iRate integration
  • JavaScriptCore integration for Level Scripting

Media Assets

  • Sprites, Spritesheets, Backgrounds, Buttons, HUD - for iPhone / iPhone Retina & iPad / iPad Retina & Mac
  • Particles
  • Sounds
  • Background music
  • Fonts
  • 5 Map Examples!
  • Zwoptex Files, ParticleDesigner Files, GlyphDesigner Files
  • Every Animation Sprites as a single image (See Screenshots) in normal, retina and ipad retina!

Level Editing

Almost ALL the customization of the game can be done in Tiled Map Editor ( http://www.mapeditor.org ). You'll work in this amazingly simple map editing program to save new .tmx files for each level you want to add to the game. This program is where you will draw background and foreground tiles, define collidable areas, and choose where to spawn Entities, Objects or Particles. You'll even set the background image and background music for each level in the Tiled program.

The video documentation spends around 45 minutes building a level from scratch in Tiled and incorporating it into the Xcode project.

Class Types

  • Entities: Player, 3 different Enemies with different A.I.,& Tanks!
  • Objects: Collision Objects, Movable Objects, Drinks/Potions, Coins (Silver/Gold), Bullets, Trigger with Javascript scripting, Teleporter/Beamer, Laser, Checkpoints, Mines, Special Level Objects (Diamonds)
  • Object Properties: damage, cure, score, pickable, collideable, triggerScript, sound
  • Default Properties values in class files. Can be overwritten in the level editor.

Scenes

  • Intro scene
  • Start scene
  • About scene with a WebView for about text
  • Settings (sound / music on/off)
  • Dynamic level selection scene (from a plist)
  • Game finish / game over scene

High Definition Video Documentation

alt text

Vimeo Video Link

Video Demos

Documentation

Disclaimer

You are free to use all source code contained in the ‘CommanderCool‘ folder for your own private and/or commercial use, however, artwork, music tracks, fonts and sound effects included in this package will remain the copyright Janzen & Strauß.

Media Assets not covered by this License

The project contains sprites/tilemaps which are available for free and are governed by different licenses.

We are only selling you the files contained outside of the ‘lib‘ folder of this ZIP file. I am not selling the content included in the following folders of this ZIP file (which is freely available and included purely for your convenience in building the project):

  • FontLabel
  • CocosDenshion
  • cocos2d
  • Box2d
  • facebook SDK
  • Playtomic SDK
  • iRate
  • TouchJSON
  • JavaScriptCore
  • GKAchievementNotification
  • DDGameKitHelper
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  • Tim Hugall said:

    1 month ago
    Should anyone wish to know how to add full screen support to the Mac OS X version then I have written a very quick guide on my blog:

    http://twimfy.tumblr.com

    Any more questions you can find me on Twitter @tim_hugall
  • Ryan Prickett said:

    1 month ago
    can i design and implement my own characters and customized backgrounds...and i am a quick learner is this good for building my first game?
    • Tim Hugall said:

      1 month ago
      As long as you know how to load Xcode and navigate your way around a project it's pretty easy to do so. There's a tutorial video that talks you through editing the game.
  • David Januszewicz said:

    1 month ago
    Does the code come with all levels as in the full version of the game available on the App Store?
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