Cricket - Single Touch Sports game for iOS

Cricket - Single Touch Sports game for iOS

Released 4 years ago , Last update 4 years ago

An innovative game that challenges the player’s batting skills. It features an impressive balling system that will trouble player every time in order to play a perfect shot.

Ver 1.01 : Comes with iOS 8, iPhone 6 & iPhone 6+ ready.

All Ad networks are updated for iOS 8 version.

Cricket - Master Blaster Mania was recently featured in iPhone Grossing (Top Charts) at Number 11 in Sports Category.

The Game is simple yet addictive with a single touch gameplay. Hit Fours and Sixes to make high scores. Play with 5 different Batsman to smash the boundaries.

Game features :

  • Universal Game (All iOS devices)
  • Cocos2d Framework & Spritesheets (Require TexturePacker to make Spritesheets)
  • 5 Different Countries Batsman
  • Quick Play Mode (5 Wickets in Hand)
  • 6 In-App Purchases (Remove Ads, Unlock All & 4 Characters
  • 4 Ad SDK's integrated (Revmob, Chartboost, Applovin & Flurry)
  • Game Center Leaderboards
  • Share your Score on Facebook & Twitter
  • 2 Different Rating/Review functionality implemented (Manual + Appirater)
  • Dynamic Balling System
  • Single Touch Gameplay
  • Real Sound Tracks
  • iOS8 Ready

Minimum iOS version required : 6.1


14 day 14-day money-back guarantee


Application License

  • Perpetual license

  • 1 application

  • Can distribute binary products only

  • Commercial use


Developer License

  • Perpetual license

  • 5 projects

  • Can distribute code and binary products

  • Commercial use

  • 12 months support

Need custom services for this product? Get a quote

Configuration and Customization

We designed 45 Pages PDF documentation which will guide you through complete Reskinning process and the Art Assets Sizes and naming. It is included inside the package.

Game is very easy to customize. Check the complete details below.

Replace App name, App link, In-App purchase Ids, and 3 Ad networks Ids (Revmob, Chartboost, Flurry), Game center Id's, Facebook, Twitter & Email text in "Constants.h" file.

Code Sample :

#define LEADERBOARD_ID_SEC30  @"30Secs"
#define LEADERBOARD_ID_SEC60  @"60Secs"
#define LEADERBOARD_ID_SEC90  @"90Secs"
#define LEADERBOARD_ID_QUICK  @"QuickplayScore"

#define AppId                 @"905886473"
#define APP_URL               @""
#define APP_NAME              @"Cricket Mania"
#define SHARE_TEXT            @"Awesome Cricket game. I am in love with this game."

#define REVMOB_ID             @"53df906b71f642b406b1d4c0"
#define CHARTBOOST_ID         @"53df91431873da4e8b2c1923"
#define CHARTBOOST_SIGNATURE  @"bdd496b430bee0dfd01e6405bcaee1ee595f9271"
#define FLURRY_ID             @"34Z85S3RF5JHFWVMWMGR"
#define FLURRY_SPACENAME      @"Cricket - Master Blaster Mania"

#define REMOVEADS_ID          @"REMOVEADS"

Replace Applovin Ad Id in "info.plist" file.

Replace your available App/Game links in "MoreGameScene.m" file. This is for Cross promotion of your available games in App Store.

Code Sample :

    CCButton* item1 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp1%@.png",isiPad]]];
    item1.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item2 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp2%@.png",isiPad]]];
    item2.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item3 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp3%@.png",isiPad]]];
    item3.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item4 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp4%@.png",isiPad]]];
    item4.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item5 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp5%@.png",isiPad]]];
    item5.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item6 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp6%@.png",isiPad]]];
    item3.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item7 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp7%@.png",isiPad]]];
    item7.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item8 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp8%@.png",isiPad]]];
    item8.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];

    CCButton* item9 = [CCButton buttonWithTitle:@"" spriteFrame:[CCSpriteFrame frameWithImageNamed:[NSString stringWithFormat:@"moreApp9%@.png",isiPad]]];
    item9.block = ^(id sender)
        [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@""]];
3 licenses, starting from From » $169.99 View Licenses

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