An audio streaming and recording SDK for iOS with support for the http and mms protocols. Plays mp3, aac, aac+ and wma audio streams. Includes documented Objective-C code of a demo XCode project, demonstrating usage.
Can I reduce the buffering time in your project?
You set 6 seconds (_playerState.bufferInSeconds = 6; / /3) in Radio class, and It's long for me.
I'm going to reduce it to 2~3, then will the engine work well without anything?
And I also need to play asx stream directly asap...
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