Michiel TimmermanLicense holderSingle App License2 months ago
I bought the package but do have a couple of questions.
1. It seems that the movie generated from the images is corrupted when in landscape mode. I checked the code and the images should take the orientation of the Screen Capture View. The movie is of the correct size and orientation. Am I doing something wrong?
2. In the recorded view it seems that clear view (transparant) places on the view are turned black. Is it possible to add this transparancy in the movie instead of the black?
Bob DoleLicense holderMultiple App License2 months ago
This may not be a universal fix, but I ran into an issue when using a View that was built in Landscape mode and is used in landscape mode in the simulator. The code uses self.frame.size, but self.bounds.size is the only one that has width and height properly swapped. When using self.frame.size, some of the subviews draw wrong in the video. I bought your code just because I couldn't resolve this issue after about an hour of trying, but it turned out that you had the exact same issue. Again, I'm not sure if this fixes one issue and causes others, but it works for me.
Can it support recording while I'm drawing without slowing down the drawing functionality. I've seen a feature similar to Ubersense Swingreader recording functionality that has a drawing ability and it doesn't slow down even the drawing part during recording. I think they are running in 30fps. Can it do the same ability with that?
I want to download your nice innovation, before that i have a question, is your code capture more than one subview, because i have scenario like i have video subview and drawing subview
i want to record both view as single video. here drawing view is transparent, so whatever i draw over video i need capture, is this possible in your code?
how about the performance when i draw something over video. is drawing create smoothly over video?. why i am asking this question means, i hope your code will keep on run in background to get the images from view and try to record using those image. if i draw anything over video i suspect drawing appear in the screen after few seconds. because in drawing layer, drawrect keep on call setNeedsDisplay object for redraw the image. i hope setNeedsDisplay will affect the performace. please guide me is your code solve my issue.
Is there API document (or .h) file freely availably for this API? I'm just wondering if it supports things like recording at a lower resolution, as well as setting things like key frame period, compression level etc.
Also are there any metrics on the typical size of the resulting video? eg. 10 sec of video recorded at 10 fps, etc.
Gerry BallLicense holderSingle App License5 months ago
OK, I am working on a project with IOS 5.1 & xcode 4.3.3 and want to test my app first using the iPhone simulator. Will this code work with same? If so, from my reading the license agreement it is OK to distribute the app - right?