Create your own version of extremely popular line / path drawing games like Flight Control, Harbor Master, Boom Brigade and Pirate Bay, that have the core gameplay around guiding an object to a goal by drawing a path (or line) from A to B.
Learn how to draw lines, detect touches on objects, have objects follow a path – and much, much more! Written by Steffen Itterheim, professional game developer and published book author (Learn iPhone and iPad Cocos2D Game Development, Apress).
The source-code is annotated with lots of comments explaining process, and rationale and was written with readability in mind. The included sample game works natively on both iPhone and iPad. Familiarity with the cocos2d-iphone game engine is recommended.
Note: your purchase helps to support the development of Kobold2D, the next generation cocos2d game engine.