jamie-smyth-photo

This episode we talk with Jamie Smyth, CEO The Smyth Group and TypeEngine, a platform and service for building tablet-native publications. Jamie covers how Hurricane Katrina was the catalyst for his agency, why having a dedicated contact person is vital for client work, what it’s like to working as a programmer in the fashion industry, and much more.

Listen to the podcast in the player above, or click here to download it directly. Subscribe on iTunes or do so manually by using this RSS feed.

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Posted in Binpress Podcast

roger-dannenberg

On this episode we talk with Roger Dannenberg, co-creator of Audacity and Professor of Computer Science, Art, and Music at Carnegie Mellon University. If, by chance, you’re not familiar with Audacity, it’s a wildly popular open source audio editor and recorder, which this very podcast is post-produced with.

Listen to the podcast in the player above, or click here to download it directly. Subscribe on iTunes or do so manually by using this RSS feed.

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Posted in Open-Source Podcast

game-design-principles

Game design is as much a science as it is an art, and Snoman Gaming has been taking a look at some of the core principles at the heart of great games. This time the focus is on players growing stronger, silent storytelling, and hidden rewards. If you missed the first three principles, check them out here. Head past the break for the latest three you should consider when building your own games.

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Posted in Binpress Game Development

dries-buytaert

On this episode we talk with Dries Buytaert, founder of Acquia and creator of Drupal, the incredibly popular open source CMS. Dries covers how he got his start, Drupal’s origins, how Acquia found its footing, and why people skills are important for open source projects. He also discusses the beginning of an architectural shift for the web, how he manages burnout, and much more.

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Posted in Building an Open-Source Business Open-Source Podcast

This is the third article in an ongoing series on how to launch indie games. Part one covered pre-launch preparations and part two covered game websites and media.

getting-press-for-indie-games

Building a following is the basis for a successful product launch. Combining it with good press coverage can multiply the size of your game’s audience overnight.

Getting press coverage is equal parts building a great game, doing solid research, and having a bit of luck. Dive in below for tips on how to build a winning press strategy and, of course, maximize your luck.

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Posted in Game Development Marketing PR

dan-counsell

On this episode we talk with Dan Counsell, founder of Realmac Software, an award winning independent Mac and iOS development studio. They’re the folks responsible for app such as Clear on iOS, and RapidWeaver, Ember and Typed on Mac. Dan covers why bundle sales are useful, why you shouldn’t rely only on app stores, what can make a software company sustainable, and much, much more.

Listen to the podcast in the player above, or click here to download it directly. Subscribe on iTunes or do so manually by using this RSS feed.

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Posted in Podcast