Binpress components 2014-08-10T06:16:32-07:00 Zend_Feed_Writer http://www.binpress.com Binpress contact@binpress.com http://www.binpress.com <![CDATA[Candy Swift - Match 3 Game Kit for iOS - Swift | Cocoa | iPad | iPhone | Game Development]]> 2014-08-10T06:16:32-07:00 2014-08-10T06:16:32-07:00 http://www.binpress.com/app/candy-swift-match-3-game-kit-for-ios/2200 MaxHype noreply@binpress.com http://www.binpress.com/profile/maxhype/34957 A Universal iOS 8 Match 3 game written in Swift inspired by top selling mobile game Candy Crush Saga. For months, Candy Crush Saga has been one of the most-played games in the world. With over 500 million players and $5 million per day in revenue, it&rsquo;s one of the megahits of the App Store. Not bad for a game that&rsquo;s free to play! The rules of this casual match-3 game&mdash;like its predecessors Bejeweled and Puzzle Quest&mdash;are extremely simple: you score points by swapping two candies (or jewels) to make chains of three or more of the same candy. You keep doing this until you reach the target score for the level or run out of moves. Candy Swift features a Level selection Map with 12 levels of increasing difficulty. It's also the only source code that has levels with non-square grids, allowing all sorts of shapes. It's written in Swift, the Apple brand new language that will soon be released with iOS 8 this September. Pure Swift code using SpriteKit and UIKit Universal app (iPhone 4x/5x, iPad 2/3/4/Air in portrait/landscape) Supports iOS 8 and 7.1 Ads (Chartboost, RevMob, AppLovin) In-app purchase to remove ads from game Game Center leaderboards Social sharing (Facebook/Twitter) <![CDATA[Quickie - Social Media Sharing for Android - Java | Android | Social media]]> 2014-08-09T09:53:56-07:00 2014-08-09T09:53:56-07:00 http://www.binpress.com/app/quickie-social-media-sharing-for-android/2198 Titecs noreply@binpress.com http://www.binpress.com/profile/titecs/34599 Quickie is an android mobile application that can be used as a foundation for a social photo and video sharing application. Package includes full source code, documentation and graphic assets. Quickie is a photo and video sharing application that mimics the functionality of the snapchat application. The package includes the full source code, documentation and graphic assets and can be used as a foundation to create your own application. Written to support parse as the backend for use management, Video, photos and friend requests. Features The special feature of this application is that there is a time limit for viewing the media sent to its recipients -Each photograph or video may be sent by the receiver as visible for a period of time ranging from one to 15 seconds; the media continues to be then available for viewing and is removed from the servers. However, it is relatively easy for users to take screen captures. Snap your pics and videos - The application uses your camera to take pictures and video. Share your pictures or video - Share your images and videos with your contact. No unwanted messages - You can only send and receive messages from approved friends. Push notifications for received messages Background fetch to support receiving friend requests when app is in the background Users System &ndash; login, register, rest password Photo,Video Sharing Friends System Using Parse.com as Backend Prevent using it without internet connection AdMob ads are included - Integration with Admob to display ads. What's included ? Full app source code Instructions for learning how to further customize the code Graphic assets Check out the app on Google Play <![CDATA[Weather+ ( iOS Weather Forecast App ) - Objective-C | AppKit | iPhone | Location & Localization]]> 2014-08-02T13:38:51-07:00 2014-08-02T13:38:51-07:00 http://www.binpress.com/app/weather-ios-weather-forecast-app-/2186 Moon Apps noreply@binpress.com http://www.binpress.com/profile/moon-apps/35845 Weather+ simple and utility application, that can notify you about current&nbsp;weather forecast&nbsp;. You have options to select notifications at every 8 hours, every 4 hours and every hour. Application use localization services to locate users location and show data from her current City, Country. Users can see today air-humidity, maximum temperature, minimum temperature and wind speed. Weather+ displays weather forecast for 5 days and can work without internet by downloading data into users iPhone. All data fetched from OpenWeather and Forecast. Project uses ARC Includes 3 PSD colour themes for editing app Support iOS 6 and higher In-app purchases 0.99$ for notifications at every 8 hours 1.99$ for notifications at every 4 hours 2.99$ for notifications at every hour Info like City, Day, Month depends by users region, selected in iOS/Settings. <![CDATA[Coloring Bundle - 36 Coloring Pages for iOS - Objective-C | UIKit | iPad | iPhone | Game Development]]> 2014-08-01T08:00:07-07:00 2014-08-01T08:00:07-07:00 http://www.binpress.com/app/coloring-bundle-36-coloring-pages-for-ios/2184 Quackart Studios noreply@binpress.com http://www.binpress.com/profile/quackart-studios/25048 Build your own coloring app for the iPhone and iPad with this coloring bundle starter-kit. Includes a simple and clean UI, multiple brush sizes and 17 different colors. Explore the child's artistic ability with &quot;Coloring Bundle for Kids&quot;. Beautifully designed Coloring app packed with 36 beautiful pages of Birthday, Fruits, Monsters and Pirates theme. A guaranteed fun of long hours for your kid. It has Child friendly interface with a soothing music. App Features : A Universal App (works perfectly on all Apple devices). 36 Coloring Pages. Easy to play interface &amp; a unique experience for toddlers and Kids without needing any help from Parents. Kids can save their lovely creations by the saving the images to Artwork Folder which can be accessed later on for further coloring. High quality artwork and soothing music will be a great fun and joy for kids. Three brush sizes for Painting and Erasing. 17 different colors to paint. Feedback/Review functionality integrated. Cross promotion of your other games is integrated in the app Clear and pleasant sounds. Required iOS version: 6.0 In-App purchases : 5 (Unlock All + Remove Ads + 3 Coloring page theme) Ads Network : Revmob, Chartboost, Applovin and Flurry with Appspot Code has timer for displaying ads which you can change easily as per your requirement. You will get Free and Paid App source code for One License. Check the Live App Links : Free Version Pro Version <![CDATA[Jigsaw Bundle for iOS - 108 Puzzles - Objective-C | UIKit | iPad | iPhone | Game Development]]> 2014-07-30T03:22:07-07:00 2014-07-30T03:22:07-07:00 http://www.binpress.com/app/jigsaw-bundle-for-ios-108-puzzles/2182 Quackart Studios noreply@binpress.com http://www.binpress.com/profile/quackart-studios/25048 A Fun learning Puzzle game for Toddlers, Kindergarten, Preschool, Kids, girls and boys. Comes with 36 beautiful Puzzle scenes for kids designed with lot of care &amp; 3 difficulty modes of 4,6 and 9 pieces. Jigsaw Bundle is a Universal app (works perfectly on all iOS devices). It has 4 different puzzle themes with total of 36 puzzles and 3 difficulty modes of 4,6 and 9 pieces. Game Features: Kids Safe Game A Universal Game (works perfectly on all Apple devices). 36 Hand crafted Jigsaw Puzzles to play. Play each puzzle with 4,6 and 9 pieces. High quality artwork and soothing music will be a great fun and joy for kids. Easy to play interface &amp; a unique experience for toddlers and Kids without needing any help from Parents. Parental Gates for In-App Purchases Feedback/Review functionality integrated Cross promotion of your other games is integrated in the app Crackers burst animation and Congratulations animated text appears after joining the Puzzle pieces which will encourage the kids for it achievement. Required iOS version: 6.0 Monetization opportunities: It has endless possibilities of Reskinning, You can make Puzzle game in different categories like christmas, princess, trucks, dinosaurs, cars, dragons etc. It has the potential to generate $500-$1000 per month. In-App purchases : 4 (Unlock All + 3 different puzzle themes) App doesn't have any Ad network integrated as it is designed for Kids category, but it can easily integrated with the help of developer at a very low price. Check the Live App Links : Free Version Pro Version <![CDATA[Android Quiz App - Java | Android | Game Development]]> 2014-07-20T03:48:57-07:00 2014-07-20T03:48:57-07:00 http://www.binpress.com/app/android-quiz-app/2165 AppsCharmer noreply@binpress.com http://www.binpress.com/profile/appscharmer/35515 Android Quiz App is All-in-One android trivia quiz app with full source code which allows user to create quiz app of any types i.e. Text, Picture, Video and True or False types. Create your own trivia quiz, logo quiz, picture quiz and much more quiz app. Want to create your very own quiz app, it may be picture quiz, trivia quiz, survey type quiz, app for making money, quiz app for your institution, or code for your school/college semester project. Quiz Question Type: Question with four Options Question with two Options Question with True or False Options Image only question with four Options Image+Question with four Option Video only question with four Options Video+Question with four Options Features: Full Source Code. NO CODING KNOWLEDGE REQUIRED. Configure XML, Build and Run. Buy Pro Version function (Not applicable for single license holder) Standard Naming Convention in coding. Well documented source code, to easily understand code and flow of code. Set Unlimited Question Random/Series Question sequence. Highlight correct answer. Share Score on Leader board. Easy to Customize. Designed for all type of screens Easily integrate any Ad network. Supports Android 2.2+ Live Demo Check out on Google Play <![CDATA[Sticker App Starter Kit for iOS - Objective-C | UIKit | iPad | iPhone | Game Development]]> 2014-07-18T01:10:13-07:00 2014-07-18T01:10:13-07:00 http://www.binpress.com/app/sticker-app-starter-kit-for-ios/2158 Quackart Studios noreply@binpress.com http://www.binpress.com/profile/quackart-studios/25048 Sticker app lets you decorate your pictures with 160 stickers available in the App. You can share you pictures on Facebook, Twitter, Instagram or Email and save it to the device album. StickonPic is a Universal app (works perfectly on all iOS devices). It has 160 creatively designed graphics/stickers categorized in 8 different themes. App features : Universal app for iPhone and iPad devices Free and Pro editions Built with the native Xcode framework using .Xib files 8 in-app purchases in the free edition 3 ad network SDKs integrated (RevMob, ChartBoost and Flurry) 160 Hand crafted beautiful Stickers and Props (20 in the free edition) You can either click the picture or select it from device photo album for decorating. Improved Sticker controls for Scaling, deleting and rotation which will make the experience much better and easier. Save, Print or share your creations. You can save your creations on the device Photo album, take a print out or share on Facebook, Twitter, Instagram or Email. Feedback / rating popup How to play: Touch and drag the scale arrow to scale the sticker. Touch and rotate the round arrow in order to rotate the sticker. Touch the X icon in order to delete a sticker. 
Single tap either the sticker or the scale/rotate icons for the white interface frame to hide. 
Press and hold to bring the back props/stickers to front. Double tap to send front props/stickers to back. Required iOS version: 6.0 Monetization opportunities: It has endless possibilities of Reskinning, You can make stickers on different categories like holidays, christmas, halloween, love, mustaches/beard, emoticons etc. It has the potential to generate $500-$1000 per month with Ads and In-app purchases. In-App purchases : 8 (Unlock All + 7 Individual Stickers packs) Ads Network : Revmob, Chartboost and Flurry with Appspot Code has timer for displaying ads which you can change easily. <![CDATA[Android Translator With AdMob - Java]]> 2014-07-17T05:08:15-07:00 2014-07-17T05:08:15-07:00 http://www.binpress.com/app/android-translator-with-admob/2154 SmartSol noreply@binpress.com http://www.binpress.com/profile/smartsol/32920 Android Translator With AdMob A Full Android Application Project Android Translator With AdMob Translate text and voice between up to 80 languages. Features - Zero translation cost, You don&rsquo;t have to pay any cent . - Translate between 80 languages. - Translate words and phrases with high accuracy. - Text To Speech support. - Speech Recognition support, Translate spoken text. - Share your text. - The application saves translations. - Make money using AdMob. Supported Languages (80 languages) Arabic, English, Afrikaans, Albanian, Azerbaijani, Armenian, Basque, Bengali, Belarusian, Bosnian, Bulgarian, Catalan, Cebuano, Chinese Simplified, Chinese Traditional, Croatian, Czech, Danish, Dutch, Esperanto, Estonian, Filipino, Finnish, French, Galician, Georgian, German, Greek, Gujarati, Haitian Creole, Hausa, Hebrew, Hindi, Hmong, Hungarian, Icelandic, Igbo, Indonesian, Irish, Italian, Japanese, Javanese, Kannada, Khmer, Korean, Lao, Latin, Latvian, Lithuanian, Macedonian, Malay, Maltese, Maori, Marathi, Mongolian, Nepali, Norwegian, Persian, Polish, Portuguese, Punjabi, Romanian, Russian, Serbian, Slovak, Slovenian, Somali, Spanish, Swahili, Swedish, Tamil, Telugu, Thai, Turkish, Ukrainian, Urdu, Vietnamese, Welsh, Yiddish, Yoruba, Zulu - I will continually update the list of languages supported by the application. Text To Speech Supported Languages (44 languages) Arabic, English, Afrikaans, Albanian, Armenian, Bosnian, Catalan, Chinese Simplified, Chinese Traditional, Croatian, Czech, Danish, Dutch, Estonian, Finnish, French, German, Greek, Haitian Creole, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Latin, Latvian, Macedonian, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Spanish, Swahili, Swedish, Tamil, Thai, Turkish, Vietnamese, Welsh Note: User Guide is included in project folder. <![CDATA[Skater Dave - Cross-platform Starter Kit - C/C++ | Game Development]]> 2014-07-14T02:27:13-07:00 2014-07-14T02:27:13-07:00 http://www.binpress.com/app/skater-dave-crossplatform-starter-kit/2151 Orbit Software noreply@binpress.com http://www.binpress.com/profile/orbit-software/35268 The complete source code and media asset files of the 2D Skater Physics Game &quot;Skater Dave - Downhill Skating&quot; for iPhone / iPad / Mac / Ouya / Android. Easy to customize Cocos2d-x cross-platform project Build your own cross platform skater physics game with a strong code foundation. This starter kit includes the complete source code of &quot;Skater Dave - Downhill Skating&quot; for iPhone / iPad / Mac / Ouya / Android build with cocos2d-x &amp; box2d, with extensive documentation. The code is 100% compatible with the latest version of Xcode 5.1.1, the code includes cocos2d-x (v2.2.0). The Xcode project builds successfully on iOS 7, Mac OS X 10.9, Android 2.3, Ouya, Requirements Solid C++ skills are required. You should have a basic understanding how cocos2d-x and box2d works. Tools SpriteHelper 1x PRO + LevelHelper PRO - Package gamedevhelper CocosBuilder CocosBuilder xCode (iOS / Mac Developer Tools) Eclipse (Android SDK) Plattforms Supported iOS Mac Android Ouya Features Cross-Plattform! Three different levels Three types of boards (different tricks) Many different obstacles First aid kits Upgrade System / Coins System Game Center Leaderboard (Apple, Google Play) Ragdoll crash effect Touch Support Keyboard Support Full Controller Support (Xbox 360, Ouya) Social-Sharing (Twitter, Facebook, Mail) In-App-Purchases (iOS, Mac, Android, Ouya) App-Rating (iOS, Android) PSD included Sounds included Media Assets Full resolution assets Sprites, Spritesheets, Backgrounds, Buttons, HUD Sounds Background music Fonts Copyright and inlcuded libraries You are free to use all source code contained in the &lsquo;Skater Dave&lsquo; folder for your own private and/or commercial use, however, artworks of the player 'Dave' in this package will remain the copyright Orbit Software - Stefan Urban The content included in the following folders of this ZIP file are freely available and included purely for your convenience in building the project: CCActivityIndicator CocosDenshion cocos2d-x Box2d CCProgressLayer CCActivityIndicator iRate JSONConverter / cJSON / jansson SpriteHelper / LevelHelper NDKHelper All of the libraries have their own respective Open-Source license. <![CDATA[Asteroids - Accelerometer iOS Game - Objective-C | UIKit | iPad | iPhone | Game Development]]> 2014-07-13T11:50:29-07:00 2014-07-13T11:50:29-07:00 http://www.binpress.com/app/asteroids-accelerometer-ios-game/2149 Alexei Rudak noreply@binpress.com http://www.binpress.com/profile/alexei-rudak/24871 The source code of Asteroids - a universal accelerometer based game for iOS. Includes multiple ad network integration. The complete source code of the game &quot;Asteroids&quot; including graphic assets and documentation. The app is universal and support both iPhone (iPhone 5) and IPad user interface. Try out the free game on the Appstore <![CDATA[MGConferenceDatePicker - Objective-C | UIKit | iPhone | User Interface]]> 2014-07-01T01:54:01-07:00 2014-07-01T01:54:01-07:00 http://www.binpress.com/app/mgconferencedatepicker/2124 Matteo Gobbi noreply@binpress.com http://www.binpress.com/profile/matteo-gobbi/25683 MGConferenceDatePicker is an object which extends a UIView furnishing a very nice type of data picker. MGConferenceDatePicker is an object which extends a UIView furnishing a very nice type of data picker. Info This code must be used under ARC. If your code doesn't use ARC you can mark this source with the compiler flag -fobjc-arc Example Usage In the package is included the project to test the object. This is an easy example to init the control from code: //New view controller UIViewController *pickerViewController = [[UIViewController alloc] init]; //Init the datePicker view and set self as delegate MGConferenceDatePicker *datePicker = [[MGConferenceDatePicker alloc] initWithFrame:self.view.bounds]; [datePicker setDelegate:self]; //OPTIONAL: Choose the background color [datePicker setBackgroundColor:[UIColor whiteColor]]; //Set the data picker as view of the new view controller [pickerViewController setView:datePicker]; //Present the view controller [self presentViewController:pickerViewController animated:YES completion:nil]; Or you are also able to set the view directly in the NIB or in the XIB file and simply just set the delegate from code. See the example project included for more details. <![CDATA[MGSpotyViewController - Objective-C | UIKit | iPad | iPhone | User Interface]]> 2014-07-01T01:41:54-07:00 2014-07-01T01:41:54-07:00 http://www.binpress.com/app/mgspotyviewcontroller/2123 Matteo Gobbi noreply@binpress.com http://www.binpress.com/profile/matteo-gobbi/25683 Beautiful viewController with a tableView and amazing effects like a viewController in the Spotify app. This code must be used under ARC. If your code doesn't use ARC you can mark this source with the compiler flag -fobjc-arc Example Usage In the package is included an example to use this class. The best thing to do, is to extend the MGSpotyViewController. In the package see the class MGViewController.{h,m} as example. Here the explanation: Init is easy. You have just to pass the main image for the blur effect: MGViewController *spotyViewController = [[MGViewController alloc] initWithMainImage:[UIImage imageNamed:@&quot;example&quot;]]; MGViewController extends MGSpotyViewController: // // MGViewController.h // MGSpotyView // // Created by Matteo Gobbi on 25/06/2014. // Copyright (c) 2014 Matteo Gobbi. All rights reserved. // #import &quot;MGSpotyViewController.h&quot; @interface MGViewController : MGSpotyViewController @end In the implementation file, first of all you should set the overView. The overView is basically the header view which remains over the blur image: - (void)viewDidLoad { [self setOverView:self.myOverView]; } //This is just an example view created by code, but you can return any type of view. - (UIView *)myOverView { UIView *view = [[UIView alloc] initWithFrame:self.overView.bounds]; //Add an example imageView UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(view.center.x-50.0, view.center.y-60.0, 100.0, 100.0)]; [imageView setContentMode:UIViewContentModeScaleAspectFill]; [imageView setClipsToBounds:YES]; [imageView setImage:[UIImage imageNamed:@&quot;example&quot;]]; [imageView.layer setBorderColor:[UIColor whiteColor].CGColor]; [imageView.layer setBorderWidth:2.0]; [imageView.layer setCornerRadius:imageView.frame.size.width/2.0]; //Add an example label UILabel *lblTitle = [[UILabel alloc] initWithFrame:CGRectMake(view.center.x-120.0, view.center.y+50.0, 240.0, 50.0)]; [lblTitle setText:@&quot;Name Surname&quot;]; [lblTitle setFont:[UIFont boldSystemFontOfSize:25.0]]; [lblTitle setTextAlignment:NSTextAlignmentCenter]; [lblTitle setTextColor:[UIColor whiteColor]]; [view addSubview:imageView]; [view addSubview:lblTitle]; return view; } The best overView to set should be a squared view with transparent background, with the same width and height of self.overView which is a flexible container view in the class MGSpotyViewController. Width and height are so equal and they correspond with the width of the screen. So for a classic iPhone the best frame would be: {0, 0, 320.0, 320.0} with flexible width and height. But to make the size adaptable to the screen starting from the first time, the best thing to do would be set the same bounds of the property self.overView. For this reason you see the line: UIView *view = [[UIView alloc] initWithFrame:self.overView.bounds]; The other thing to configure is the tableView. The tableView is already in the MGSpotyViewController, you have just to override the UITableViewDelegate and UITableViewDatasource methods. You have just to remember that the section 0 is reserved, so you have to return 1 section in more and managing only your sections (section &gt; 0): #pragma mark - UITableView Delegate &amp; Datasource - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSInteger mySections = 1; return mySections + 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 1) return 20; return 0; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *identifier = @&quot;CellID&quot;; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; if(!cell) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier]; [cell setBackgroundColor:[UIColor darkGrayColor]]; [cell.textLabel setTextColor:[UIColor whiteColor]]; } [cell.textLabel setText:@&quot;Cell&quot;]; return cell; } And, if you need to manage sections header title or sections header view, for the section 0 you should call the superclass method, like in the example below: //Here call the superclass method - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if(section == 0) return [super tableView:tableView viewForHeaderInSection:section]; return nil; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 1) return @&quot;My Section&quot;; return nil; } //Here call the superclass method - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section { if(section == 0) return [super tableView:tableView heightForHeaderInSection:section]; if(section == 1) return 20.0; return 0.0; }