Binpress components 2014-07-20T03:48:57-07:00 Zend_Feed_Writer Binpress <![CDATA[Android Quiz App - Java | Android | Game Development]]> 2014-07-20T03:48:57-07:00 2014-07-20T03:48:57-07:00 AppsCharmer Android Quiz App is All-in-One android trivia quiz app full source code kit which allows user to create quiz app of any types i.e. Text, Picture, Video and True or False types. Create your own trivia quiz or logo quiz app. User can make their own logo quiz, picture quiz, trivia quiz and much more. Want to create your very own quiz app, it may be picture quiz, trivia quiz or want to create quiz app for your institution or for survey or use this code for your school/college semester project or use it to create quiz app for making money. Quiz Question Type: Question with four Options Question with two Options Question with True or False Options Image only question with four Options Image+Question with four Option Video only question with four Options Video+Question with four Options Features: Full Source Code. NO CODING KNOWLEDGE REQUIRED. Configure XML, Build and Run. Buy Pro Version function (Not applicable for single license holder) Standard Naming Convention in coding. Well documented source code, to easily understand code and flow of code. Set Unlimited Question Random/Series Question sequence. Highlight correct answer. Share Score on Leader board. Easy to Customize. Easily integrate any Ad network. Supports Android 2.2+ Live Demo Check out on Google Play <![CDATA[Sticker App Starter Kit for iOS - Objective-C | UIKit | iPad | iPhone | Game Development]]> 2014-07-18T01:10:13-07:00 2014-07-18T01:10:13-07:00 Quackart Studios Sticker app lets you decorate your pictures with 160 stickers available in the App. You can share you pictures on Facebook, Twitter, Instagram or Email and save it to the device album. StickonPic is a Universal app (works perfectly on all iOS devices). It has 160 creatively designed graphics/stickers categorized in 8 different themes. App features : Universal app for iPhone and iPad devices Free and Pro editions Built with the native Xcode framework using .Xib files 8 in-app purchases in the free edition 3 ad network SDKs integrated (RevMob, ChartBoost and Flurry) 160 Hand crafted beautiful Stickers and Props (20 in the free edition) You can either click the picture or select it from device photo album for decorating. Improved Sticker controls for Scaling, deleting and rotation which will make the experience much better and easier. Save, Print or share your creations. You can save your creations on the device Photo album, take a print out or share on Facebook, Twitter, Instagram or Email. Feedback / rating popup How to play: Touch and drag the scale arrow to scale the sticker. Touch and rotate the round arrow in order to rotate the sticker. Touch the X icon in order to delete a sticker. 
Single tap either the sticker or the scale/rotate icons for the white interface frame to hide. 
Press and hold to bring the back props/stickers to front. Double tap to send front props/stickers to back. Required iOS version: 6.0 Monetization opportunities: It has endless possibilities of Reskinning, You can make stickers on different categories like holidays, christmas, halloween, love, mustaches/beard, emoticons etc. It has the potential to generate $500-$1000 per month with Ads and In-app purchases. In-App purchases : 8 (Unlock All + 7 Individual Stickers packs) Ads Network : Revmob, Chartboost and Flurry with Appspot Code has timer for displaying ads which you can change easily. <![CDATA[Android Translator With AdMob - Java]]> 2014-07-17T05:08:15-07:00 2014-07-17T05:08:15-07:00 SmartSol Android Translator With AdMob A Full Android Application Project Android Translator With AdMob Translate text and voice between up to 80 languages. Features - Zero translation cost, You don&rsquo;t have to pay any cent . - Translate between 80 languages. - Translate words and phrases with high accuracy. - Text To Speech support. - Speech Recognition support, Translate spoken text. - Share your text. - The application saves translations. - Make money using AdMob. Supported Languages (80 languages) Arabic, English, Afrikaans, Albanian, Azerbaijani, Armenian, Basque, Bengali, Belarusian, Bosnian, Bulgarian, Catalan, Cebuano, Chinese Simplified, Chinese Traditional, Croatian, Czech, Danish, Dutch, Esperanto, Estonian, Filipino, Finnish, French, Galician, Georgian, German, Greek, Gujarati, Haitian Creole, Hausa, Hebrew, Hindi, Hmong, Hungarian, Icelandic, Igbo, Indonesian, Irish, Italian, Japanese, Javanese, Kannada, Khmer, Korean, Lao, Latin, Latvian, Lithuanian, Macedonian, Malay, Maltese, Maori, Marathi, Mongolian, Nepali, Norwegian, Persian, Polish, Portuguese, Punjabi, Romanian, Russian, Serbian, Slovak, Slovenian, Somali, Spanish, Swahili, Swedish, Tamil, Telugu, Thai, Turkish, Ukrainian, Urdu, Vietnamese, Welsh, Yiddish, Yoruba, Zulu - I will continually update the list of languages supported by the application. Text To Speech Supported Languages (44 languages) Arabic, English, Afrikaans, Albanian, Armenian, Bosnian, Catalan, Chinese Simplified, Chinese Traditional, Croatian, Czech, Danish, Dutch, Estonian, Finnish, French, German, Greek, Haitian Creole, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Korean, Latin, Latvian, Macedonian, Norwegian, Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Spanish, Swahili, Swedish, Tamil, Thai, Turkish, Vietnamese, Welsh Note: User Guide is included in project folder. <![CDATA[Skater Dave - Cross-platform Starter Kit - C/C++ | Game Development]]> 2014-07-14T02:27:13-07:00 2014-07-14T02:27:13-07:00 Orbit Software The complete source code and media asset files of the 2D Skater Physics Game &quot;Skater Dave - Downhill Skating&quot; for iPhone / iPad / Mac / Ouya / Android. Easy to customize Cocos2d-x cross-platform project Build your own cross platform skater physics game with a strong code foundation. This starter kit includes the complete source code of &quot;Skater Dave - Downhill Skating&quot; for iPhone / iPad / Mac / Ouya / Android build with cocos2d-x &amp; box2d, with extensive documentation. The code is 100% compatible with the latest version of Xcode 5.1.1, the code includes cocos2d-x (v2.2.0). The Xcode project builds successfully on iOS 7, Mac OS X 10.9, Android 2.3, Ouya, Requirements Solid C++ skills are required. You should have a basic understanding how cocos2d-x and box2d works. Tools SpriteHelper 1x PRO + LevelHelper PRO - Package gamedevhelper CocosBuilder CocosBuilder xCode (iOS / Mac Developer Tools) Eclipse (Android SDK) Plattforms Supported iOS Mac Android Ouya Features Cross-Plattform! Three different levels Three types of boards (different tricks) Many different obstacles First aid kits Upgrade System / Coins System Game Center Leaderboard (Apple, Google Play) Ragdoll crash effect Touch Support Keyboard Support Full Controller Support (Xbox 360, Ouya) Social-Sharing (Twitter, Facebook, Mail) In-App-Purchases (iOS, Mac, Android, Ouya) App-Rating (iOS, Android) PSD included Sounds included Media Assets Full resolution assets Sprites, Spritesheets, Backgrounds, Buttons, HUD Sounds Background music Fonts Copyright and inlcuded libraries You are free to use all source code contained in the &lsquo;Skater Dave&lsquo; folder for your own private and/or commercial use, however, artworks of the player 'Dave' in this package will remain the copyright Orbit Software - Stefan Urban The content included in the following folders of this ZIP file are freely available and included purely for your convenience in building the project: CCActivityIndicator CocosDenshion cocos2d-x Box2d CCProgressLayer CCActivityIndicator iRate JSONConverter / cJSON / jansson SpriteHelper / LevelHelper NDKHelper All of the libraries have their own respective Open-Source license. <![CDATA[Asteroids - Accelerometer iOS Game - Objective-C | UIKit | iPad | iPhone | Game Development]]> 2014-07-13T11:50:29-07:00 2014-07-13T11:50:29-07:00 Alexei Rudak The source code of Asteroids - a universal accelerometer based game for iOS. Includes multiple ad network integration. The complete source code of the game &quot;Asteroids&quot; including graphic assets and documentation. The app is universal and support both iPhone (iPhone 5) and IPad user interface. Try out the free game on the Appstore <![CDATA[MGConferenceDatePicker - Objective-C | UIKit | iPhone | User Interface]]> 2014-07-01T01:54:01-07:00 2014-07-01T01:54:01-07:00 Matteo Gobbi MGConferenceDatePicker is an object which extends a UIView furnishing a very nice type of data picker. MGConferenceDatePicker is an object which extends a UIView furnishing a very nice type of data picker. Info This code must be used under ARC. If your code doesn't use ARC you can mark this source with the compiler flag -fobjc-arc Example Usage In the package is included the project to test the object. This is an easy example to init the control from code: //New view controller UIViewController *pickerViewController = [[UIViewController alloc] init]; //Init the datePicker view and set self as delegate MGConferenceDatePicker *datePicker = [[MGConferenceDatePicker alloc] initWithFrame:self.view.bounds]; [datePicker setDelegate:self]; //OPTIONAL: Choose the background color [datePicker setBackgroundColor:[UIColor whiteColor]]; //Set the data picker as view of the new view controller [pickerViewController setView:datePicker]; //Present the view controller [self presentViewController:pickerViewController animated:YES completion:nil]; Or you are also able to set the view directly in the NIB or in the XIB file and simply just set the delegate from code. See the example project included for more details. <![CDATA[MGSpotyViewController - Objective-C | UIKit | iPad | iPhone | User Interface]]> 2014-07-01T01:41:54-07:00 2014-07-01T01:41:54-07:00 Matteo Gobbi Beautiful viewController with a tableView and amazing effects like a viewController in the Spotify app. This code must be used under ARC. If your code doesn't use ARC you can mark this source with the compiler flag -fobjc-arc Example Usage In the package is included an example to use this class. The best thing to do, is to extend the MGSpotyViewController. In the package see the class MGViewController.{h,m} as example. Here the explanation: Init is easy. You have just to pass the main image for the blur effect: MGViewController *spotyViewController = [[MGViewController alloc] initWithMainImage:[UIImage imageNamed:@&quot;example&quot;]]; MGViewController extends MGSpotyViewController: // // MGViewController.h // MGSpotyView // // Created by Matteo Gobbi on 25/06/2014. // Copyright (c) 2014 Matteo Gobbi. All rights reserved. // #import &quot;MGSpotyViewController.h&quot; @interface MGViewController : MGSpotyViewController @end In the implementation file, first of all you should set the overView. The overView is basically the header view which remains over the blur image: - (void)viewDidLoad { [self setOverView:self.myOverView]; } //This is just an example view created by code, but you can return any type of view. - (UIView *)myOverView { UIView *view = [[UIView alloc] initWithFrame:self.overView.bounds]; //Add an example imageView UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(,, 100.0, 100.0)]; [imageView setContentMode:UIViewContentModeScaleAspectFill]; [imageView setClipsToBounds:YES]; [imageView setImage:[UIImage imageNamed:@&quot;example&quot;]]; [imageView.layer setBorderColor:[UIColor whiteColor].CGColor]; [imageView.layer setBorderWidth:2.0]; [imageView.layer setCornerRadius:imageView.frame.size.width/2.0]; //Add an example label UILabel *lblTitle = [[UILabel alloc] initWithFrame:CGRectMake(,, 240.0, 50.0)]; [lblTitle setText:@&quot;Name Surname&quot;]; [lblTitle setFont:[UIFont boldSystemFontOfSize:25.0]]; [lblTitle setTextAlignment:NSTextAlignmentCenter]; [lblTitle setTextColor:[UIColor whiteColor]]; [view addSubview:imageView]; [view addSubview:lblTitle]; return view; } The best overView to set should be a squared view with transparent background, with the same width and height of self.overView which is a flexible container view in the class MGSpotyViewController. Width and height are so equal and they correspond with the width of the screen. So for a classic iPhone the best frame would be: {0, 0, 320.0, 320.0} with flexible width and height. But to make the size adaptable to the screen starting from the first time, the best thing to do would be set the same bounds of the property self.overView. For this reason you see the line: UIView *view = [[UIView alloc] initWithFrame:self.overView.bounds]; The other thing to configure is the tableView. The tableView is already in the MGSpotyViewController, you have just to override the UITableViewDelegate and UITableViewDatasource methods. You have just to remember that the section 0 is reserved, so you have to return 1 section in more and managing only your sections (section &gt; 0): #pragma mark - UITableView Delegate &amp; Datasource - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSInteger mySections = 1; return mySections + 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (section == 1) return 20; return 0; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *identifier = @&quot;CellID&quot;; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:identifier]; if(!cell) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier]; [cell setBackgroundColor:[UIColor darkGrayColor]]; [cell.textLabel setTextColor:[UIColor whiteColor]]; } [cell.textLabel setText:@&quot;Cell&quot;]; return cell; } And, if you need to manage sections header title or sections header view, for the section 0 you should call the superclass method, like in the example below: //Here call the superclass method - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { if(section == 0) return [super tableView:tableView viewForHeaderInSection:section]; return nil; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 1) return @&quot;My Section&quot;; return nil; } //Here call the superclass method - (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section { if(section == 0) return [super tableView:tableView heightForHeaderInSection:section]; if(section == 1) return 20.0; return 0.0; } <![CDATA[Boulevard - A customizable showcase for your music - JavaScript | jQuery | Audio / Video / Images]]> 2014-06-27T18:24:58-07:00 2014-06-27T18:24:58-07:00 23rd & Walnut A customizable showcase for your music that works on every screen. Boulevard is a jQuery plugin that's easy to customize and has an extensive API. Boulevard is a highly customizable music showcase. It's base set of options allows for 170 different layouts and styles. Check out the examples to see what it's capable of: Layouts: Album Cover Slider Single Album Cover Album Cover Wall Album Cover &amp; List (2 styles) Album Cover &amp; Track Info Info List Info &amp; List Album Cover Tiles Background Styles: Blurred Album Cover Blur Player Image Background Simple Overlay Overlay Dominant Color Background <![CDATA[iOS Pie Chart - Objective-C | UIKit | User Interface]]> 2014-06-26T13:42:56-07:00 2014-06-26T13:42:56-07:00 MyAppControls Simple and easy control to present data in the form of a pie chart. The iOS Pie Chart is a great tool to present information in the form of a pie chart. The default appearance conforms to the iOS 7 flat design It has built in animation features for presenting, inserting, deleting and updating actions and it is fully customisable, being able to change colors, label text, font, all through properties attributes and delegate methods. The content is managed by a data source object following the built in Apple controls standards. Features Animated editing (insert, update, delete) Image background on each slice Selectable slices with delegate feedback Customizable border width and color Multiple selection <![CDATA[3D Cylindrical Gallery with Admin Panel - JavaScript | Audio / Video / Images]]> 2014-06-23T05:22:33-07:00 2014-06-23T05:22:33-07:00 digitalmug WebGL based 3D customizable gallery with a dedicated admin panel 3D Cylindrical Gallery is a WebGL based application that is aimed to whose needs include showing picture content in their sites, allowing them to expose the art in a modern concept of inmersiveness; a picture-unlimited gallery that comes with a dedicated mobile-compatible admin panel to let a specific group of people modify the gallery's structure/behaviour or add/edit/delete content on the fly. Features WebGL 3D technology High performance Fully OO, includes source code Dedicated admin panel Touchscreen, mobile &amp; tablet compatibility Responsive auto-scaling Onscreen controls Keyboard controls Unlimited pictures MySQL free NoSQL OODBMS to speedup the requests Server requirements Apache / lighttpd / nginx PHP 5.4.0+ At least 3mb of storage Client requirements Any browsers that supports WebGL x86 - armv7 At least 512mb RAM on Android based portable devices <![CDATA[Codespire Dokumen - Responsive Markdown Viewer - PHP | Productivity]]> 2014-06-22T07:15:44-07:00 2014-06-22T07:15:44-07:00 Codespire by Nematix Dokumen is drop-in Markdown document viewer, with minimal setup you can create a beautiful document site from Markdown document and upload it online or use in your application distribution. Key Features Drop-in online Markdown document viewer. Support responsive view for mobile and tablet view. Built on Bootstrap 3.0 CSS Framework. A numbers of customization options. Options overridable through JSON file. Automatic generation of TOC (Table of Content). User able to customize Markdown content display sorting. Beautiful Markdown document format and theme. Quick-start example with Markdown documents. Using Composer for easy library updating. <![CDATA[TattleUI - Objective-C | User Interface]]> 2014-06-17T03:21:26-07:00 2014-06-17T03:21:26-07:00 NP Compete Technologies Pvt Ltd. A user feedback / error report library for iOS. One click reporting interface that sends support Emails to the app developer. What is TattleUI It's sometimes hard to understand and reproduce few UI bugs reported by users. From the tester's point of view, tester writes paragraphs to explain a simple UI misalignment when they test. Tattle-UI solves this problem by providing a simple mechanism to get UI feedback from testers. What do you see on your app After integration, Tattle-UI library adds a fixed button on every screen. Tester can click on this button whenever he sees some issue with the UI. Tattle-UI library takes the snapshot of the current screen and allow the tester to mark problematic section using scribbles. Tester may wish to add a audio note along with this. Tattle-UI provides tester to send them in Email. We use anypic app to demo this control. Integration steps Objective-C Direct download Download the code and include the files into your project. Include following frameworks OpenGLES.framework QuartzCore.framework AVFoundation.framework CoreGraphics.framework MessageUI.framework ImageIO.framework Import &quot;UIController+SnapShotButton.h&quot; file into App-Prefix.pch file. #import &quot;UIController+SnapShotButton.h&quot; Enable Tattle-UI control by adding below line in &quot;AppDelegate.m&quot;. #import &quot;TattleControl.h&quot; Invoke enableTattleToWindow: method, after main window creation. self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [[TattleControl sharedControl] enableTattleToWindow:self.window]; From Cocoapods Podfile : platform :ios, '6.0' pod 'Tattle-UI-iOS', '~&gt; 1.0.1 Enable Tattle-UI control by adding below line in &quot;AppDelegate.m&quot;. #import &quot;TattleControl.h&quot; Invoke enableTattleToWindow: method, after main window creation. self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [[TattleControl sharedControl] enableTattleToWindow:self.window]; Swift Direct download Download the code and include the files into your project. Include following header files into AppModule-Bridging-Header.h #import &quot;MovableEditorView.h&quot; #import &quot;Scribble.h&quot; #import &quot;ScribbleEraseView.h&quot; #import &quot;ScribblePathPoint.h&quot; #import &quot;CommonMacro.h&quot; #import &quot;ScribCapControl.h&quot; #import &quot;SnapShotView.h&quot; #import &quot;TattleControl.h&quot; #import &quot;TAudioManager.h&quot; #import &quot;TConstants.h&quot; #import &quot;TFileManager.h&quot; #import &quot;TPopupView.h&quot; #import &quot;UIController+SnapShotButton.h&quot; #import &quot;UIImage+GiffAnimation.h&quot; Invoke enableTattleToWindow: method, after main window creation. self.window = UIWindow(frame: UIScreen.mainScreen().bounds) TattleControl.sharedControl().enableTattleToWindow(self.window) From Cocoapods Podfile platform :ios, '6.0' pod 'Tattle-UI-iOS', '~&gt; 1.0.1 Include following header files into AppModule-Bridging-Header.h #import &quot;MovableEditorView.h&quot; #import &quot;Scribble.h&quot; #import &quot;ScribbleEraseView.h&quot; #import &quot;ScribblePathPoint.h&quot; #import &quot;CommonMacro.h&quot; #import &quot;ScribCapControl.h&quot; #import &quot;SnapShotView.h&quot; #import &quot;TattleControl.h&quot; #import &quot;TAudioManager.h&quot; #import &quot;TConstants.h&quot; #import &quot;TFileManager.h&quot; #import &quot;TPopupView.h&quot; #import &quot;UIController+SnapShotButton.h&quot; #import &quot;UIImage+GiffAnimation.h&quot; Invoke enableTattleToWindow: method, after main window creation. self.window = UIWindow(frame: UIScreen.mainScreen().bounds) TattleControl.sharedControl().enableTattleToWindow(self.window) Note: CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries, Getting started here Read Importing Objective-C into Swift topic for swift migration. Requirement Minimum ios target : iOS 6 Minimum xcode : Xcode 5.0 All IOS devices. Only compatible with ARC. Limitation Only supported for portrait orientation. Audio recording supports only 2 minutes. Optional Configuration Objective-C Change scribble color (default black) [[TattleControl sharedControl] setScribbleColor:YOUR_Color]; Change color of floating button [[TattleControl sharedControl] changeSpotImageColor:YOUR_Color]; We could also insert our own image too instead spot icon. [[TattleControl sharedControl] setSpotButtonImage:YOUR_Image]; Change background color of floating control [[TattleControl sharedControl] setMovableControlBackgroundColor:YOUR_Color]; [[TattleControl sharedControl] setMovableControlBackgroundColor:YOUR_Color withAlpha:alpha]; Set recipients email [[TattleControl sharedControl] assignRecipientEmailId:@&quot;YOUR_EMAIL_HERE&quot; withCCId:@&quot;YOUR_EMAIL_HERE&quot; emailSubject:@&quot;UI Bug using Tattle UI&quot;]; Add more Recipient [[TattleControl sharedControl] addRecipientMailId:@&quot;YOUR_EMAIL_HERE&quot;]; Add more CC [[TattleControl sharedControl] addCCMailId:@&quot;YOUR_EMAIL_HERE&quot;]; Swift Change scribble color (default black) TattleControl.sharedControl().setScribbleColor(YOUR_Color) Change color of floating button TattleControl.sharedControl().changeSpotImageColor(YOUR_Color) We could also insert our own image too instead spot icon. TattleControl.sharedControl().setSpotButtonImage(YOUR_Image) Change background color of floating control TattleControl.sharedControl().setMovableControlBackgroundColor(YOUR_Color) TattleControl.sharedControl().setMovableControlBackgroundColor(YOUR_Color, withAlpha: alpha) Set recipients email TattleControl.sharedControl().assignRecipientEmailId(&quot;YOUR_EMAIL_HERE&quot;, withCCId: &quot;YOUR_EMAIL_HERE&quot;, emailSubject: &quot;Bugs&quot;) Add more Recipient TattleControl.sharedControl().addRecipientMailId(&quot;YOUR_EMAIL_HERE&quot;) Add more CC TattleControl.sharedControl().addCCMailId(&quot;YOUR_EMAIL_HERE&quot;) License This code is distributed under the terms and conditions of the MIT license.