Make a Cut The Rope Game using SpriteKit: Part 2
This tutorial covers how to create a game like Cut The Rope from start to finish using SpriteKit and LevelHelper 2. If you haven’t checked part 1 of the tutorial you should do so here.
As explained in the first installment, this series takes the form of several videos, the second of which you’ll find below. I’ve also included prerequisites, video chapters and other useful info below. Without further ado, let’s get started!
Note: After part 1 of the tutorial was released I updated the LevelHelper-API to support simpler collision handling and also the newest Box2D library.
If you intend to use the project created by yourself in part 1, you’ll need to update the LevelHelper2-API folder and the Box2d library by taking the latest version from the repository here.
Topics covered in Part 2
• Creating buttons • Changing scenes • Creating ropes that can be cut • Collision handling • Disabling collision contacts • Creating a user guide
Download everything you need for this part of the tutorial:
LevelHelper 2 – The tool we will use throughout the creation of our game.
Xcode – Apple IDE that we will use to compile and build our game.
Game Assets – The image assets we will use in this part of the tutorial.
The Game From Part 1 – The game with the progress from part 1 of the tutorial.
This entire tutorial is available in the video above. For your convenience, I’ve split it into chapters below so that you can access each part with ease at a later time. Click on the links below to access the desired chapter.
- Introduction – Shows what we will create in this part.
- Adding Buttons – Shows how to use sprites as buttons.
- Adding Actions to Buttons – Shows how capture the node where the user clicked and execute an action.
- Prepare the game area. Spritesheets and background – Shows the preparation for the game area.
- Prepare the game area. Layout sprites – Shows how the game area was made.
- Ropes and other interactive elements – Shows how to create ropes.
- Publishing and loading the level. Using debug drawing – Shows how to load the level and how to use debug drawing to further help with collision handling.
- Collision Handling – Shows how to detect collision and perform actions based on that.
- Disabling collision contacts – Shows how to disable forces when two objects collide.
- Helping your gamers. Prepare a basic guide – Shows how to guide your users.
- Programming the game guide logic – Shows how to remove the game guide if user has already seen it.
- Final words – What we will do next.
The entire project for this part of the tutorial can be downloaded from here.
I hope you’ve enjoyed this tutorial and, as always, if you have any questions or need further help, please write on my forum and I’ll do my best to reply ASAP.
This tutorial is also available on www.gamedevhelper.com
Author: Bogdan Vladu